Creative / Visual Designer
A multidisciplinary creative working across design, motion, image and 3D — turning ideas into visual experiences.
Different disciplines. One creative practice.
I don't work within a single medium. I work with whatever the idea needs.
My professional identity isn't built on a single specialty, but on the ability to combine different creative disciplines according to what each project asks for. Depending on the brief, that means moving between concept, design, image creation, animation, editing and final delivery.
The strongest value of working this way shows up on projects where a client needs one creative capable of contributing across several stages at once, from the first concept to the final file.
The technique matters, but the work starts before it: understanding the idea and finding the clearest visual way to say it.
I started in 2013 as a graphic designer. Each discipline I picked up after that was added to solve a problem the previous one couldn't — never as a reset.
The foundation: composition, type, hierarchy and the discipline of making an idea legible.
Animation, video editing, color and compositing — design extended into time, rhythm and sound.
Building the images themselves instead of only arranging them — characters, worlds, visual language.
Hand-painted surfaces in Substance Painter, where the graphic side of the practice meets 3D production.
On most projects I take part in several stages rather than a single hand-off. That continuity is usually what keeps a piece coherent from the first sketch to the export.